AI Insights · Timothy · October 2021
Top 5 Simulator Games Performance in the US for Q3 2021
Explore the performance of the top 5 simulator games on a unified platform in the US during Q3 2021, featuring insights on downloads, revenue, and active users.
In Q3 2021, the top 5 simulator games on a unified platform in the United States showcased varying performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the metrics for each game, based on Sensor Tower data.
Fidget Trading 3D- Toy Collect This game saw a significant spike in weekly downloads at the beginning of July, peaking at approximately 1.6M. However, downloads gradually declined over the quarter, ending with around 65K in the last week of September. The weekly active users mirrored this trend, starting at 1.6M in early July and decreasing to about 224K by the end of September.
Trading Master 3D - Fidget Pop Weekly downloads for this game peaked at 1.3M in early July, followed by a steady decline to around 20K by the end of the quarter. Active users also started strong at 1.2M in mid-July but dropped to about 66K by the end of September. Revenue showed a downward trend, starting at $4K in early July and falling to negligible amounts by September.
Streamer Life! This game experienced a peak in weekly downloads at 780K in mid-July, which then declined to around 27K by late September. Active users followed a similar pattern, starting at 753K in mid-July and dropping to approximately 38K by the end of the quarter. Revenue saw a modest peak of $1.7K in early August before tapering off.
100 Years - Life Simulator Weekly downloads for this game fluctuated throughout the quarter, starting at 409K in late June and ending at 42K in late September. Active users began at 601K and decreased to around 64K by the end of the quarter. Despite the fluctuations, the game maintained a relatively stable user base.
BitLife - Life Simulator This game maintained a consistent performance in terms of downloads and active users. Weekly downloads hovered around 110K to 120K, while active users ranged from 3M to 4.8M throughout the quarter. Revenue remained robust, peaking at about $280K in early July and staying above $200K for most of the quarter.
For more detailed insights and data, visit Sensor Tower.